Sunday 13 March 2016

A2 Production Boards and Poster

Here are the A2 Production Boards i used for showcase and final submission.




Poster of my application:

Graphical User Interface (GUI) in-game design

Below are the list of the GUI which i design and use for in-game interface.


 This is the design i used for my level 1 button UI.
This is the base design for the conversation bar i used throughout level 1.

 The equipment UI design also follow similar layout as the conversation UI design.

 The Information and guidance UI i used simple font for design to prevent the UI from overpowering the in-game environment.
Last is the questionnaire with the board and button UI design.

Scuba Training Simulation Trailer

Here is my Scuba Training Simulation Trailer.

Final Presentation & Showcase

Project Synopsis

The application “Scuba Training Simulation” is about delivering knowledge of scuba diving and its training process to the audience. Scuba Diving is not an exercise or hobby which everyone can get to enjoy as it require good physique and adequate swimming skill; therefore this simulation can serve the purpose of letting people to gain an insight of scuba diving without actual physically participating the training. It also can serve the purpose of letting interested people experience the scuba training process and provide them information which will be useful for their actual scuba training. The “Scuba Training Simulation” can also spark the interests of people to try out the actual scuba training, serving as a promotional material for the scuba diving community. In conclusion, “Scuba Training Simulation” aims to provide the users an immersive scuba diving and scuba training experience.


Level 1

In level 1, the instructor will guide the user through the process of assembling the scuba suit.
After the instruction, the user will proceed to assemble the scuba suit by himself.






Level 2

The user will respond to underwater world and answering the question related to scuba diving.









Wednesday 30 December 2015

Modelling progression level 1 (Scuba equipment)

Parts of the scuba equipment such as the scuba tank, regulator and the Buoyancy Control Device (BCD) are modeled and carry over to level 2 as well as level 3.







Modelling progression Level 1 (Objects)

The level 1 environment consist of multiple common objects which can be found within a real life swimming pool environment. However the obvious such as the swimming pool itself will not be put into the same category as i consider the swimming pool as part of the environment, not an object within the environment.





3D Model progression - Environment (Level 1)

Here are the wire-frame render of the environment which will be utilize in Level 1 as well as Level 2 of my simulation.