Here is my Scuba Training Simulation Trailer.
Sunday, 13 March 2016
Final Presentation & Showcase
Project Synopsis
The application “Scuba
Training Simulation” is about delivering knowledge of scuba diving and its
training process to the audience. Scuba Diving is not an exercise or hobby
which everyone can get to enjoy as it require good physique and adequate
swimming skill; therefore this simulation can serve the purpose of letting
people to gain an insight of scuba diving without actual physically participating
the training. It also can serve the purpose of letting interested people
experience the scuba training process and provide them information which will
be useful for their actual scuba training. The “Scuba Training Simulation” can
also spark the interests of people to try out the actual scuba training,
serving as a promotional material for the scuba diving community. In
conclusion, “Scuba Training Simulation” aims to provide the users an immersive
scuba diving and scuba training experience.
Level 1
In level 1, the instructor will guide the user through the process of assembling the scuba suit.
After the instruction, the user will proceed to assemble the scuba suit by himself.
Level 2
The user will respond to underwater world and answering the question related to scuba diving.
Wednesday, 30 December 2015
Modelling progression level 1 (Scuba equipment)
Parts of the scuba equipment such as the scuba tank, regulator and the Buoyancy Control Device (BCD) are modeled and carry over to level 2 as well as level 3.
Modelling progression Level 1 (Objects)
The level 1 environment consist of multiple common objects which can be found within a real life swimming pool environment. However the obvious such as the swimming pool itself will not be put into the same category as i consider the swimming pool as part of the environment, not an object within the environment.
3D Model progression - Environment (Level 1)
Here are the wire-frame render of the environment which will be utilize in Level 1 as well as Level 2 of my simulation.
Wednesday, 16 December 2015
Final Year Project 1 (Finalized Board Presentation)
These are the flowchart of the whole game from Level 1 to Level 3, everything going to be implemented inside the actual game will be listed down in the flowcharts.
After the flowcharts there are the sketch design of the Graphical User Interface (GUI) for the main menu and pause menu.
The finalized version of level design also included below.
Lastly there is the list of assets, interactions and also the sound.
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