Monday 27 July 2015

My proposal

Abstract
A Virtual Reality application which allows user to feel the unique scuba diving experience through the usage of Oculus Rift, the user will experience the simulation through a learning scuba diver who is currently taking scuba diving training. The scuba diver will go through multiple compulsory procedures to ensure his safety before dive in the sea of unique experience. The training for the scuba diving will be picking from certain syllabus of the formal scuba diving association namely Professional Association of Diving Instructors (PADI).


Target Audience
Teenagers and Adults (Age 15 and Above)



Goal
1. What is the goal of the whole application?
The goal of this application is to provide an immersive experience of scuba diving to inexperience scuba diver or first timer.

2. What is the application trying to solve (Problem statement)?
There aren’t many opportunities for students or adults to experience scuba diving as it requires significant amount of money as well as good physique, therefore scuba diving may not be a suitable activity for everyone. Therefore there is a need for those who desired to visit the underwater world without any barrier blocking; this VR application is able to fulfil the needs. It also helps visualizing the potential of Virtual Reality in scuba diving, marking the usefulness of VR in the future of scuba diving.

3. What is the advantage of VR that can be exploited to enhance project?
Through the utilization of Virtual Reality application, the user can immerse into the underwater environment and experience the training syllabus of scuba diving. Through VR application, the user is given the possibility to experience the immersive environment as well as interact within said environment. It also provides the knowledge of scuba diving to the user who is experiencing the simulation. -

4. Is this project new or has it been created before? If yes, why are you doing it again?
Scuba diving without doubt is centre of attention when exploration of underwater is involved, however there isn’t an excellent simulation which help to visualize the potential of virtual reality in scuba diving. Most of the immersive underwater VR application is presented in the form of video game; therefore an immersive simulation is needed to expose the potential of virtual reality.



Objectives
-           To experience the unique atmosphere of underwater world.
-           To interact with the underwater environment which are commonly out of the boundary of many people.
-           To gain knowledge of scuba diving which benefit real life training.
 -          To experience the training for scuba diving in a virtual environment.



Benchmarks
Environment (Looks & feels)
     - Realistic visuals

     - Immersive underwater atmosphere



Gameplay (Mechanisms)
     - First person view



Interactions
    - GUI interactions
    - Interactions with objects within the environment




Description
This VR application consists of three levels, it will utilize HMD as its output device while using Leap Motion as its input device. On the main menu of the VR application before it is started, the users will be given the option to go through the brief explanation regarding the functions of the buttons in interactivity and navigation.
Nevertheless, on the first level there will once again provide some instructions regarding the VR application in case the users didn’t read the instructions provided on the main menu.

Level 1
On the very first level, the user will instructed by the in-game trainer regarding the proper outfit for scuba diving as well as the steps to properly wear it.
The user will be given the information of the scuba gear’s individual part and its function.

Level 2
On the second level, the user will taught to recognize the hand signals which will be given by the diving partner, reacting based on the hand signal given by the partner. The training will be carrying out within a diving pool.

Level 3
On the third level, the user will be put into a virtual sea accompany by a partner, and then the users will be instructed to navigate through the sea with compass. The user also required to perform out of air exercises in an open sea environment.



Interaction descriptions
- 1st person point of view
- Oculus Rift and Leap Motion
- Task based

Level 1
- Assemble and equip the scuba diving gear
- Interact with UI

Level 2
- Interact with A.I character
- Interact with UI
- Users able to swim in underwater environment (Pool)

Level 3
- User will be able to swim in underwater environment (Sea)
- Interact with A.I character
- Interact with UI
- Use UI interaction to complete task given


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