Abstract
A Virtual
Reality application which allows user to feel the unique scuba diving
experience through the usage of Oculus Rift, the user will experience the
simulation through a learning scuba diver who is currently taking scuba diving
training. The scuba diver will go through multiple compulsory procedures to
ensure his safety before dive in the sea of unique experience. The training for
the scuba diving will be picking from certain syllabus of the formal scuba
diving association namely Professional Association of Diving Instructors
(PADI).
Target Audience
Teenagers
and Adults (Age 15 and Above)
Goal
1. What is
the goal of the whole application?
The goal of
this application is to provide an immersive experience of scuba diving to
inexperience scuba diver or first timer.
2. What is
the application trying to solve (Problem statement)?
There aren’t
many opportunities for students or adults to experience scuba diving as it
requires significant amount of money as well as good physique, therefore scuba
diving may not be a suitable activity for everyone. Therefore there is a need
for those who desired to visit the underwater world without any barrier
blocking; this VR application is able to fulfil the needs. It also helps
visualizing the potential of Virtual Reality in scuba diving, marking the
usefulness of VR in the future of scuba diving.
3. What is
the advantage of VR that can be exploited to enhance project?
Through the
utilization of Virtual Reality application, the user can immerse into the underwater
environment and experience the training syllabus of scuba diving. Through VR
application, the user is given the possibility to experience the immersive
environment as well as interact within said environment. It also provides the
knowledge of scuba diving to the user who is experiencing the simulation. -
4. Is this
project new or has it been created before? If yes, why are you doing it again?
Scuba diving
without doubt is centre of attention when exploration of underwater is
involved, however there isn’t an excellent simulation which help to visualize
the potential of virtual reality in scuba diving. Most of the immersive
underwater VR application is presented in the form of video game; therefore an
immersive simulation is needed to expose the potential of virtual reality.
Objectives
- To experience the unique atmosphere
of underwater world.
- To interact with the underwater
environment which are commonly out of the boundary of many people.
- To gain knowledge of scuba diving
which benefit real life training.
- To
experience the training for scuba diving in a virtual environment.
Benchmarks
Environment (Looks
& feels)
- Realistic visuals
- Immersive underwater atmosphere
Gameplay (Mechanisms)
-
First person view
Interactions
- GUI interactions
- Interactions with objects within the
environment
Description
This VR
application consists of three levels, it will utilize HMD as its output device
while using Leap Motion as its input device. On the main menu of the VR
application before it is started, the users will be given the option to go
through the brief explanation regarding the functions of the buttons in
interactivity and navigation.
Nevertheless,
on the first level there will once again provide some instructions regarding
the VR application in case the users didn’t read the instructions provided on
the main menu.
Level 1
On the very
first level, the user will instructed by the in-game trainer regarding the
proper outfit for scuba diving as well as the steps to properly wear it.
The user
will be given the information of the scuba gear’s individual part and its
function.
Level 2
On the
second level, the user will taught to recognize the hand signals which will be
given by the diving partner, reacting based on the hand signal given by the
partner. The training will be carrying out within a diving pool.
Level 3
On the third
level, the user will be put into a virtual sea accompany by a partner, and then
the users will be instructed to navigate through the sea with compass. The user
also required to perform out of air exercises in an open sea environment.
Interaction descriptions
- 1st person
point of view
- Oculus
Rift and Leap Motion
- Task based
Level 1
- Assemble
and equip the scuba diving gear
- Interact
with UI
Level 2
- Interact
with A.I character
- Interact
with UI
- Users able
to swim in underwater environment (Pool)
Level 3
- User will
be able to swim in underwater environment (Sea)
- Interact
with A.I character
- Interact
with UI
- Use UI
interaction to complete task given
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