FYP1 Project
Proposal 1 (Rejected)
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FYP1
Project Proposal 2 (Rejected)
Title
Second
Chance
Abstract
The plot of the VR application revolves around three different
scenarios with different type of character, the users need to follow the
steps given or instructed to commit suicide. However the users are forced to
quit the process of committing suicide not matter what in order to insert the
idea of believing in second chance.
Target
Audience
Teenager (Age from 15 to 18)
Goal
1. The goal of this application is to act as an advisement for
those who are suffering from different circumstances and having the thought
of committing suicide, encouraging them to seek help from friends or
professional consultants.
2. The suicide rates by country even though didn’t increase
drastically as the year go by, however there is still cases hinting that the
suicide rate is on the rise in Malaysia. Therefore it is important to prevent
the suicide rate from rising as “prevention is better than cure”, so the VR
application is created to encourage people to think twice before taking
important decision.
3. The advantage of utilising VR application for this project
is undoubtedly one of the main features in this project, as VR application
enables the users to experience the terror of being in the brink of death
without actually conducting it, making the users to appreciate life better.
Objectives
- To deliver an immersive experience to
the users by using captivating visuals and sound to create an immersive
atmosphere.
- To provide a platform to create
awareness among the users regarding the importance of life.
- To encourage the users to maintain
positive thinking in a depressing situation.
Description
This VR application consists of three stages which situate
different scenarios, it will utilise HMD as its output device while using
controller as its input device. On the main menu of the VR application before
it is started, the users will be given the option to go through the brief
explanation regarding the functions of the buttons in interactivity and
navigations.
Although different scenarios are situated in different stages,
fundamentally the mechanisms within each stage are closely similar to each
other. The mechanisms in this VR application is mostly revolve around
clicking button to trigger an event, progressively doing the steps of
committing suicide.
Benchmark
Gameplay (Mechanisms)
Environment
(Looks & feels)
After
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